I’m late, but I had had had to jump on the witchsona bandwagon! Despite appearances, she’s a city witch who gets her power from concrete and steel, hence the flying girder and, ah, familiar (it’s named Brick). She spends a lot of her time making sure that big ol’ buildings don’t develop higher thought which is more work than it sounds like it is. It could be very bad indeed if some of those Brutalist blocks ever woke up…
Joris! Somewhere between his movie design and pre-Chaos design. I’ve been watching the notoriously-difficult-to-find Wakfu and Dofus: Aux Trésors de Kérub lately. Dofus came second, so it’s getting art first. I really hope that a) the movie comes out soon and b) it explains what happened to him between two series.
Illustrator assignment: the world-tree, Yggdrasil. I wish I’d had more time to add details like the Bifrost, the eagle or Ratatoskr, but such is life. Also: let’s bury Adobe Illustrator deep underground, where it will never be seen, heard from or found.
Part II, panels 6-12. I actually accidentally wound up mounting the eleventh and twelfth images in reverse order, but in crit it was determined that it worked at least as well that way (???). Life is weird sometimes. Again, sourced from this ad
I sure hope you saw this coming. Set 3/3. I abstracted the violence too much, or so I’m told (or I should have made the shift obvious by inverting my colour scheme or something). Not sure how to feel ‘bout that.
Homework! A product illustration/essence-of-product-for-advertisement pair—not bad for two days, though it could use some more reflective light. Gettin’ real tired of taking three weeks to plan an image and one to actually make it. Not that process isn’t important; it’s just hurting me to rush the final product into being.